Weather permitting, we could be flying next week. This week, though, the wind has been trying to lift the roof off the house since the early hours of the morning. 18 mph continuous and 40 mph gusts. While we’re on the subject of flying, now is the time to get out the transmitter, charge it up, cycle the batteries and make sure it still works properly. The same with the LiPos, so I’m putting mine through a charge cycle now. I also notice the BMFA advice about getting some simulator time before flying for real in order to get all the cobwebs out. That’s handy, because my flight simulator is working again!
With all the work deadlines out of the way last week, I’ve got some time to myself again. I’ve fixed the Unity joystick issue with my Taranis. Well, actually, I bodged it so it worked. I mirrored the left and right halves of the axes and reversed them so that I got a value from -1 (full left) to zero (centre) to +1 (full right). Not 0 (full left) to -1 (centre) and +1 (centre) to zero (full right) as you get from Unity. It’s just wrong, there’s nothing else you can say about it. I also had to reduce the ATV to 88%, otherwise I was getting it flicking to the opposite direction at the extremes of travel. In future, I think a better fix is to limit the axis travel and add an offset so that it can’t go negative.
However, I now have a simulator that I can fly! Although “fly” is an interesting term, because it’s not exactly flying like an aeroplane. But, that’s the fun part. You can learn as much about making a virtual plane fly as you can with a real plane. Probably more, actually, because you really have to delve into the physics of flight. I’m going to be going back to my Martin Simons book on Model Aircraft Aerodynamics again to refresh my memory on vortex and profile drag. What I have in the simulator at the moment is much more drag than you see in real life. When I cut the throttle, the aircraft was almost stopping dead in the air. The new wing model did seem to be producing lift correctly, though, which is a big surprise. The hack that was currently in the simulator to get it working is horrendous. So, that’s my first job, to read up on aerofoils again and get my Clark Y section working just like in real life. What is going to set this simulator apart from the rest are the “widgets” that let you see what’s happening so that you can evolve a design before making it for real. I rather had my sights set on a full polars chart on the screen with the current operating point highlighted with a cross. Seeing it stall in theory and practice at the same time would be interesting.
Next week is the Easter Bank holiday, which is a time when I’ve been known to fly my new aircraft for the first time. I don’t think it’s going to happen this year, though, because the Cap 10 is still too far off finished and there are too many things I still don’t know how to complete. I’m probably a week off having a functional, working, aircraft with motor and control surfaces moving, but I’m still very much in the dark over final finishing. The FlightTest guys seem to spray theirs in about half an hour. I can’t see me doing that somehow. The original idea was to use white foam and have a white aircraft, but it looks like I’m still going to have to paint the white foam white in order to hide all the joins where the materials combine. I’m not sure it’s exactly waterproof either, so that’s going to need some testing. I had thought about just flying it as it is, because there’s a good chance it might not work. We’ll just have to see how it goes.
OK, so here’s to flying outside again. It’s probably going to the the flying wing again.